《计算机应用》唯一官方网站 ›› 2022, Vol. 42 ›› Issue (11): 3534-3543.DOI: 10.11772/j.issn.1001-9081.2021122134

• 第二十一届中国虚拟现实大会 • 上一篇    

用于虚拟现实系统的眼动交互技术综述

侯守明1, 贾超兰1(), 张明敏2   

  1. 1.河南理工大学 计算机科学与技术学院,河南 焦作 454003
    2.浙江大学 计算机科学与技术学院,杭州 310027
  • 收稿日期:2021-12-21 修回日期:2022-02-27 接受日期:2022-03-07 发布日期:2022-05-17 出版日期:2022-11-10
  • 通讯作者: 贾超兰
  • 作者简介:侯守明(1972—),男,河南焦作人,教授,博士,CCF会员.主要研究方向:工程数字化与仿真、虚拟现实、增强现实
    贾超兰(1995—),女,河南商丘人,硕士,主要研究方向:计算机视觉、虚拟现实、增强现实 932503728@qq.com
    张明敏(1968—),女,浙江宁波人,高级工程师,博士,主要研究方向:虚拟现实、人机交互。
  • 基金资助:
    国家重点研发计划项目(2018YFB1004900);河南省科技攻关项目(172102210273);河南省高校青年骨干教师培养计划项目(2018GGJS298)

Review of eye movement‑based interaction techniques for virtual reality systems

Shouming HOU1, Chaolan JIA1(), Mingmin ZHANG2   

  1. 1.School of Computer Science and Technology,Henan Polytechnic University,Jiaozuo Henan 454003,China
    2.College of Computer Science and Technology,Zhejiang University,Hangzhou Zhejiang 310027,China
  • Received:2021-12-21 Revised:2022-02-27 Accepted:2022-03-07 Online:2022-05-17 Published:2022-11-10
  • Contact: Chaolan JIA
  • About author:HOU Shouming, born in 1972, Ph. D., professor. His research interests include engineering digitalization and simulation, virtual reality, augmented reality.
    JIA Chaolan, born in 1995, M. S. Her research interests include computer vision, virtual reality, augmented reality.
    ZHANG Mingmin, born in 1968, Ph. D., senior engineer. Her research interests include virtual reality, human‑computer interaction.
  • Supported by:
    National Key Research and Development Program of China(2018YFB1004900);National Key Technologies of Henan(172102210273);Training Program for Young Backbone Teachers in Higher Education Institutions in Henan Province(2018GGJS298)

摘要:

眼动人机交互利用眼动特点可以增强用户的沉浸感和提高舒适度,在虚拟现实(VR)系统中融入眼动交互技术对VR系统的普及起到至关重要的作用,已成为近年来的研究热点。对VR眼动交互技术的原理和类别进行阐述,分析了将VR系统与眼动交互技术结合的优势,归纳了目前市面上主流VR头显设备及典型的应用场景。在对有关VR眼动追踪相关实验分析的基础上,总结了VR眼动的研究热点问题,包括微型化设备、屈光度矫正、优质内容的匮乏、晕屏与眼球图像失真、定位精度、近眼显示系统,并针对相关的热点问题展望相应的解决方案。

关键词: 计算机视觉, 虚拟现实系统, 眼动跟踪, 人机交互

Abstract:

Eye movement?based human?computer interaction can enhance the immersion and improve comfort of users by using eye?movement characteristics, and the incorporating of eye movement?based interaction techniques in Virtual Reality (VR) system plays a vital role in the popularity of VR systems, which has become a research hotspot in recent years. Firstly, the principles and categories of VR eye movement?based interaction techniques were described, the advantages of combining VR systems with eye movement?based interaction techniques were analyzed, and the current mainstream VR head?mounted display devices and typical application scenarios were summarized. Then, based on the analysis of experiments related to VR eye tracking, the research hotspots of VR eye movement were summarized, including miniaturized equipment, diopter correction, lack of high?quality content, blurring and distortion of eyeball images, positioning accuracy and near?eye display system, and the corresponding solutions were prospected for those related hot issues.

Key words: computer vision, Virtual Reality (VR) system, eye tracking, human?computer interaction

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