计算机应用 ›› 2014, Vol. 34 ›› Issue (1): 124-128.DOI: 10.11772/j.issn.1001-9081.2014.01.0124

• 虚拟现实与数字媒体 • 上一篇    下一篇

任意衣物和人体的3D试穿实时仿真

陈燕,薛原,杨若瑜   

  1. 软件新技术国家重点实验室(南京大学), 南京 210046
  • 收稿日期:2013-05-31 修回日期:2013-07-23 出版日期:2014-01-01 发布日期:2014-02-14
  • 通讯作者: 杨若瑜
  • 作者简介:陈燕(1990-),女,安徽六安人,硕士研究生,主要研究方向:3D服饰仿真;薛原(1990-),男,江苏徐州人,硕士研究生,主要研究方向:3D服饰布料模拟;杨若瑜(1977-),女,安徽滁州人,副教授,博士,CCF会员,主要研究方向:计算机视觉、三维仿真。
  • 基金资助:

    国家自然科学基金资助项目

Real-time simulation for 3D-dressing of random clothes and human body

CHEN Yan,XUE Yuan,YANG Ruoyu   

  1. Key Laboratory for Advanced Technology of Software (Nanjing University), Nanjing Jiangsu 210046, China
  • Received:2013-05-31 Revised:2013-07-23 Online:2014-01-01 Published:2014-02-14
  • Contact: YANG Ruoyu

摘要: 近年来服饰试穿模拟的研究日趋盛行,但始终较难兼顾灵活性、真实感、实时性与完整性。因此以任意人体和任意衣物的匹配试穿为目标,设计了一种新的试穿仿真流程。首先,采用非均匀有理B样条(NURBS)曲面自动完成可形变人体建模;然后对3DMAX模型进行质点重构并添加多类型弹簧,完成任意衣物建模;最后,采用Verlet积分完成试穿仿真,并实现了新的模型简化和三角形内点判断算法。实验结果表明,人体和衣物建模方法保证了试穿效果的多样性,而衣服模型简化和内点判断算法可将仿真性能提高约30%,保证了实时性。

关键词: 试穿仿真, 可形变人体, 质点弹簧模型, 网格简化, 实时性

Abstract: Recently, the research on clothing simulation is becoming hotter. But the flexibility, sense of reality, real-time and integrity are always difficult to be unified. Therefore, a new dressing simulation system was designed concerning the automatic fitting of any human body and clothes. At first, the surface of Non-Uniform Rational B-Spline (NURBS) was used to complete deformable body modeling. Then, particles were reconstructed from the 3DMAX model and multi-type springs were created to complete arbitrary cloth modeling. Finally, Verlet integrator was adopted to complete dressing simulation, while a new simplification algorithm for cloth models and a new method for judging interior point with a triangle were implemented. The results show that the proposed modeling approach for body and clothes guarantees the diversity of dressing effect, and the model simplification and interior point judgment can increase the simulation performance by 30% or so, which ensures the real-time quality.

Key words: dressing simulation, deformable body, mass-spring model, mesh simplification, real-time

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