计算机应用 ›› 2012, Vol. 32 ›› Issue (05): 1481-1483.

• 典型应用 • 上一篇    下一篇

基于音乐视觉化的游戏设计与开发

靳晶1,郑屹2,黄心渊1   

  1. 1. 北京林业大学 信息学院,北京100083
    2. 中视典数字科技有限公司,北京100191
  • 收稿日期:2011-10-10 修回日期:2011-12-07 发布日期:2012-05-01 出版日期:2012-05-01
  • 通讯作者: 靳晶
  • 作者简介:靳晶(1983-),女,河北石家庄人,讲师,硕士,主要研究方向:动画创作、游戏设计、新媒体艺术;郑屹(1983-),男,北京人,工程师,硕士,主要研究方向:游戏创作、计算机图形学;黄心渊(1965-),男,河南齐源人,教授,博士,主要研究方向:虚拟现实技术、计算机动画、多媒体技术。
  • 基金资助:

    引进国际林业先进技术计划项目(2009-4-41)

Music visualization-based game design and research

JIN Jing1,ZHENG Yi2,HUANG Xin-yuan1   

  1. 1. School of Information Science and Technology, Beijing Forestry University, Beijing 100083, China
    2. Zhong Shi Dian Digital Technology Corporation Limited, Beijing 100191, China
  • Received:2011-10-10 Revised:2011-12-07 Online:2012-05-01 Published:2012-05-01
  • Contact: JIN Jing

摘要: 为了解决游戏场景开发制作成本高、制作效率低的问题,结合实验游戏StarMusiX的创作,提出了一种设计游戏场景的新方法,即:实时分析在游戏运行过程中输入的外部数据,并将分析结果作为实时搭建游戏场景的驱动因素,进而实现场景及内容的过程化实时生成。实验游戏将“音乐”这一元素作为外部数据输入并分析,以“音乐视觉化”作为游戏场景形式表现,验证了上述思路的合理性和可行性。实验表明,此种方法有效地提高了游戏场景设计的效率。

关键词: 游戏场景, 数据分析, 过程化, 实时生成, 音乐视觉化

Abstract: With reference to the creation of the independent game StarMusiX, this paper provided a new method of designing game scenes in order to solve such problems as high cost and low efficiency in development and production of game scenes. The method is that external data was analyzed in real-time and the result was recognized as the driving factors of real-time game scenes building, meanwhile the details of game scenes were generated by program. In the experimental game, scenes can be generated by inputting and analyzing "music-data" and a full expression can be found in "music-visualization". This verifies the rationality and feasibility of the above methods. The experimental results indicate that the method effectively improves the efficiency of game scenes design.

Key words: game scene, data analysis, procedurization, real-time generation, music visualization

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