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Rapid prototyping method for bone tissue based on medical image surface rendering reconstruction
LIU Siqi, ZHANG Laifeng, FAN Licheng, SHENG Xiaoming
Journal of Computer Applications    2017, 37 (5): 1456-1459.   DOI: 10.11772/j.issn.1001-9081.2017.05.1456
Abstract562)      PDF (678KB)(459)       Save
Concerning the problems that coutour complex path trajectory generation and low slicing efficiency in rapid prototyping of artificial bone tissue, a method to simplify the slicing process of triangle mesh was proposed in this paper. The medical image sequences were reconstructed by the Marching Cubes (MC) algorithm, the triangle meshes were grouped into triangle arrays according to the order of the reconstruction process. And then, the intersection points between the slice plane and the triangle array were calculated by edge tracking. It was found that the slicing efficiency of simplified process was increased by 4.65% on average compared with the triangular mesh STereoLithography (STL) model. The experimental results indicate that the proposed method can generate contour data used for 3D printing directly from medical image sequences of human bone tissu, so as to realize the rapid prototyping of bone tissue.
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Quasi-periodicity background algorithm for restraining swing objects
HE Feiyue LI Jiatian XU Heng ZHANG Lan XU Yanzhu WANG Hongmei
Journal of Computer Applications    2014, 34 (9): 2691-2696.   DOI: 10.11772/j.issn.1001-9081.2014.09.2691
Abstract251)      PDF (1023KB)(509)       Save

Accurate background model is the paramount base for object extracting and tracing. In response to swing objects which part quasi-periodically changed in intricate scene, based on multi-Gaussian background model, a new Quasi-Periodic Background Algorithm (QPBA) was proposed to suppress the swing objects and establish an accurate and stable background model. The specific process included: According to multi-Gaussian background model, the object classification in scene was set up, and the effect on Gaussian model's parameters caused by swing objects was analyzed. By using color distribution values as samples to establish Gaussian model to keep swing pixels, the swing model in swing pixels was integrated into background model with weight factors of occurrence frequency and time interval. Comparison among QPBA and the classical background modeling algorithms such as GMM (Gaussian Mixture Model), ViBe (Visual Background extractor) and CodeBook was put forward, and the results were assessed in aspects of quality, quantity and efficiency. It shows that QPBA has a more obvious suppression on swing objects, and its fall-out ratio is less than 1%, so that it can handle the scene with swing objects. At the same time, its correct detection number is consistent with other algorithms, thus the moving objects can be reserved perfectly. In addition, the efficiency of QPBA is high, and its resolving time is approximate to CodeBook, which can satisfy the requirements of real-time computation.

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