Journal of Computer Applications ›› 2023, Vol. 43 ›› Issue (8): 2581-2587.DOI: 10.11772/j.issn.1001-9081.2022071105

• Multimedia computing and computer simulation • Previous Articles    

Skeleton-based action recognition based on feature interaction and adaptive fusion

Doudou LI, Wanggen LI(), Yichun XIA, Yang SHU, Kun GAO   

  1. School of Computer and Information,Anhui Normal University,Wuhu Anhui 241003,China
  • Received:2022-07-29 Revised:2022-11-18 Accepted:2022-11-30 Online:2023-01-15 Published:2023-08-10
  • Contact: Wanggen LI
  • About author:LI Doudou, born in 1996, M. S. candidate. His research interests include deep learning, skeletal-based action recognition.
    XIA Yichun, born in 1995, M. S. candidate. His research interests include recommender system, computational advertising, deep learning.
    SHU Yang, born in 1997, M. S. candidate. His research interests include deep learning, skeletal-based action recognition.
    GAO Kun, born in 1997, M. S. candidate. His research interests include deep learning, pose estimation.
  • Supported by:
    University Leading Talents Introduction and Cultivation Program(051619)

基于特征交互与自适应融合的骨骼动作识别

李豆豆, 李汪根(), 夏义春, 束阳, 高坤   

  1. 安徽师范大学 计算机与信息学院,安徽 芜湖 241003
  • 通讯作者: 李汪根
  • 作者简介:李豆豆(1996—),男,安徽淮北人,硕士研究生,主要研究方向:深度学习、骨骼动作识别
    夏义春(1995—),男,安徽合肥人,硕士研究生,主要研究方向:推荐系统、计算广告、深度学习
    束阳(1997—),男,安徽宣城人,硕士研究生,主要研究方向:深度学习、骨骼动作识别
    高坤(1997—),男,安徽淮南人,硕士研究生,主要研究方向:深度学习、姿态估计。
  • 基金资助:
    高校领军人才引进与培育计划项目(051619)

Abstract:

At present, in skeleton-based action recognition task, there still are some shortcomings, such as unreasonable data preprocessing, too many model parameters and low recognition accuracy. In order to solve the above problems, a skeleton-based action recognition method based on feature interaction and adaptive fusion, namely AFFGCN(Adaptively Feature Fusion Graph Convolutional Neural Network), was proposed. Firstly, an adaptive pooling method for data preprocessing to solve the problems of uneven data frame distribution and poor data frame representation was proposed. Secondly, a multi-information feature interaction method was introduced to mine deeper features, so as to improve performance of the model. Finally, an Adaptive Feature Fusion (AFF) module was proposed to fuse graph convolutional features, thereby further improving the model performance. Experimental results show that the proposed method increases 1.2 percentage points compared with baseline method Lightweight Multi-Information Graph Convolutional Neural Network (LMI-GCN) on NTU-RGB+D 60 dataset in both Cross-Subject (CS) and Cross-View (CV) evaluation settings. At the same time, the CS and Cross-Setup (SS) evaluation settings of the proposed method on NTU-RGB+D 120 dataset are increased by 1.5 and 1.4 percentage points respectively compared with those of baseline method LMI-GCN. And the experimental results on single-stream and multi-stream networks show that compared with current mainstream skeleton-based action recognition methods such as Semantics-Guided Neural network (SGN), the proposed method has less parameters and higher accuracy of the model, showing obvious advantages of the model, and that the model is more suitable for mobile device deployment.

Key words: Graph Convolutional neural Network (GCN), Adaptive Feature Fusion (AFF), human skeleton-based action recognition, multi-information fusion, feature interaction

摘要:

当前骨骼动作识别任务中仍存在数据预处理不合理、模型参数量大、识别精度低的缺点。为解决以上问题,提出了一种基于特征交互与自适应融合的骨骼动作识别方法AFFGCN。首先,提出一种自适应分池数据预处理算法,以解决数据帧分布不均匀和数据帧代表性差的问题;其次,引入一种多信息特征交互的方法来挖掘更深的特征,以提高模型的性能;最后,提出一种自适应特征融合(AFF)模块用于图卷积特征融合,以进一步提高模型性能。实验结果表明,该方法在NTU-RGB+D 60数据集上较基线方法轻量级多信息图卷积神经网络(LMI-GCN)在交叉主题(CS)与交叉视角(CV)两种评估设置上均提升了1.2个百分点,在NTU-RGB+D 120数据集上较基线方法LMI-GCN在CS和交叉设置号(SS)评估设置上分别提升了1.5和1.4个百分点。而在单流和多流网络上的实验结果表明,相较于语义引导神经网络(SGN)等当前主流骨骼动作识别方法,所提方法的模型参数量更低、准确度更高,模型性能优势明显,更加适用于移动设备的部署。

关键词: 图卷积神经网络, 自适应特征融合, 人体骨骼动作识别, 多信息融合, 特征交互

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