[1]DICK C,KRUGER J,WESTERMANN R.GPU ray-casting for scalable terrain rendering[C]// Proceedings of the 30th Annual Conference of the European Association for Computer Graphics.Munich,Germany:[s.n.],2009:43-50.[2]PAJAROLA R.Large scale terrain visualization using the restricted quadtree triangulation[C]// VIS '98:Proceedings of the Conference on Visualization.Washington,DC:IEEE Computer Society,1998:19-26.[3]STRUGAR F.Continuous distance-dependent level of detail for rendering heightmaps[J].Journal of Graphics,GPU,and Game Tools,2009,14(4):57-74.[4]HOPPE H.Progressive meshes[C]// Proceedings of ACM SIGGRAPH 1996.New York:ACM Press,1996:99-108.[5]LINDSTROM P,KOLLER D,RIBARSKY W,et al.Real-time,continuous level of detail rendering of height fields[C]// Proceedings of ACM SIGGRAPH 1996.New York:ACM Press,1996:109-118.[6]DUCHAINEAU M,WOLINSKY M,SIGETI D E,et al.ROAMing terrain:Real-time optimally adapting meshes[C]// Proceedings of Visualization 1997.Piscataway,NJ:IEEE Press,1997:81-88.[7]ROTTGER S,HEIDRICH W,SLUSALLEK P,et al.Real-time generation of continuous levels of detail for height fields[EB/OL].[2010-10-10].http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.116.8235.[8]王春,马纯永,陈戈.基于GPGPU的海量山地地形数据的实时绘制算法[J].计算机应用,2009,29(8):2105-2108.[9]王冬,张豫南,林成地,等.基于纹理数组的大规模地形绘制算法[J].计算机应用,2010,30(7):1832-1834.[10]de BOER W H.Fast terrain rendering using geometrical MipMapping [EB/OL].[2009-06-08].http://www.flipcode.com/archives/article_geomipmaps.pdf.[11]LOSASSO F,HOPPE H.Geometry clipmaps:terrain rendering using nested regular grids[J].ACM Transactions on Graphics,2004,23(3):769-776.[12]ULRICH T.Rendering massive terrains using chunked level of detail control[J].SIGGRAPH Course Notes,2002,3(5).[13]LIVNY Y,KOGAN Z,EL-SANA J.Seamless patches for GPU-based terrain rendering[J].The Visual Computer:International Journal of Computer Graphics,2009,25(3):197-208.[14]PAJAROLA R,GOBBETTI E.Survey on semi-regular multiresolution models for interactive terrain rendering[J].Visual Computer,2007,23(8):583-605.[15]张小虎,邵永社,叶勤.基于自适应四叉树的地形LOD算法[J].计算机应用,2009,29(8):2596-2598. |