Focused on the issue that real interaction targets cannot be matched with the virtual interaction targets one by one when providing passive haptics for redirected walking users in a vast Virtual Reality (VR) space, a method with two physical proxies acting as haptic proxies to provide haptic feedback for multiple virtual targets was proposed, in order to meet the user’s passive haptic needs alternately during the redirected walking process based on Artificial Potential Field (APF). Aiming at the misalignment of virtual and real targets caused by the redirected walking algorithm itself and inaccurate calibration, the position and orientation of the virtual target were designed and haptic retargeting was introduced in the interaction stage. Simulation experimental results show that the design of the virtual target position and orientation can reduce the alignment error greatly. User experiments prove that haptic retargeting further improves the interaction accuracy and can bring users a richer and more immersive experience.