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Real-time simulation of radar scanning based on particle system in OpenGL
WU Yin-Xia Lei-Ting CHEN Ming-Yun He
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Abstract ��Simulation of radar scanning is one of the difficulties in the visual simulation of battlefield situation. To introduce a real-time simulation method of three-dimensional scanning radar based on particle system. According to the rule of radar scan, the traditional particle system model was changed, and the radar afterglow particles were rendered with point. It was implemented on Personal Computer with OpenGL. The result shows that the method is able to meet the needs of reality and real time.
Key words ��
adar Scanning
Real-time Simulation
Particle System
Afterglow
OpenGL
�ո�����: 2008-07-14
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E-mail: xyxiaozhao@126.com
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����ϼ ������ ������. OpenGL�л�������ϵͳ�״�ɨ��ʵʱģ��[J]. �����Ӧ��, 2009, 29(1): 258-260.
WU Yin-Xia Lei-Ting CHEN Ming-Yun He. Real-time simulation of radar scanning based on particle system in OpenGL. Journal of Computer Applications, 2009, 29(1): 258-260.
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http://www.joca.cn/CN/ �� http://www.joca.cn/CN/Y2009/V29/I1/258
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