Abstract:This paper proposes a classified strain limiting method which deals with unreal stretch deformation in clothing simulation with physical-based mass-spring model. The method primarily include two processing module. The first module is classification. it uses velocity computed by integrating system as input parameters first, and then judges some point whether needs strain limiting by the energy method, finally through the judged result divides point set into two types : needing strain limiting and not. The second module is strain limiting. It defines the threshold value of spring deformation and three variables for representing the restrictive proportions in principal strain direction, and then by the line strain theory computes the strain tensor of spring, finally obtains specific restrictive proportions and updates the position of corresponding point. The method could guarantee natural simulation results and eliminate unreal stretch deformation, and does not require all elements of the strain limiting for processing, reducing the computational cost to ensure real-time. Results indicate that the method have good effect and efficiency.