Abstract:Dynamic tree rendering plays an important role in the natural scenery simulation. In this paper, by using Cook-Torrance lighting model and pre-computed translucency texture, rendering scattering and translucency of the leaf were implemented. Using the polynomial fitted from tapered circular beam model expression and length correct method, the speed of calculation deform was boosted. By introducing the hierarchical branches texture with index, branches deform could be calculated in Graphic Processing Unit (GPU). Using pre-compaction and GPU helps to balance the reality and real-time in the simulation. The experiments show that the proposed method can render the dynamic tree scene vividly and rapidly.
崔翔 姜小峰. 真实感动态树场景的研究与实现[J]. 计算机应用, 2013, 33(06): 1711-1714.
CUI Xiang JIANG Xiaofeng. Research and implementation of realistic dynamic tree scene. Journal of Computer Applications, 2013, 33(06): 1711-1714.