To solve the problem that stock and increment sharing of container can not be effectively implemented, a container sharing model based on blockchain principle was proposed. Firstly, the operation mechanism of blockchain based container sharing mode was elaborated. Secondly, the changes of container transportation process with the influence of this mode were analyzed. Thirdly, based on Petri net theory, Colored Timed Petri Net (CTPN) models of traditional mode and blockchain based container sharing mode were established respectively by CPN Tools. Finally, the simulation of the models were carried out with four indicators compared and analyzed under different modes. The four indicators were the time from receipt of orders to picking up of empty containers, the ratio of empty driving time in the road, the order loss rate and the proportion of unloaded containers. The experimental results show that compared with under the traditional mode, under the blockchain based container sharing mode, the shipper's picking up time is shortened, the empty driving proportion reduces by 5.28% while there is no longer any order lost due to the mismatch between the shipping time and the order time window, and the proportion of unloaded containers is reduced by 6.99%. The simulation results show that the blockchain based container sharing mode can not only make up for the shortcomings of stock and increment sharing of container in the traditional ways, but also optimize the container transportation process. It is an effective way to reduce costs and increase efficiency in container transportation industry.
In order to solve the problem that the number of output neurons in deep learning-based image annotation model is directly proportionate to the labeled vocabulary, which leads the change of model structure caused by the change of vocabulary, a new annotation model combining Generative Adversarial Network (GAN) and Word2vec was proposed. Firstly, the labeled vocabulary was mapped to the fixed multidimensional word vector through Word2vec. Secondly, a neural network model called GAN-W (GAN-Word2vec annotation) was established based on GAN, making the number of neurons in model output layer equal to the dimension of multidimensional word vector and no longer relevant to the vocabulary. Finally, the annotation result was determined by sorting the multiple outputs of model. Experiments were conducted on the image annotation datasets Corel 5K and IAPRTC-12. The experimental results show that on Corel 5K dataset, the accuracy, recall and F1 value of the proposed model are increased by 5,14 and 9 percentage points respectively compared with those of Convolutional Neural Network Regression (CNN-R); on IAPRTC-12 dataset, the accuracy, recall and F1 value of the proposed model are 2,6 and 3 percentage points higher than those of Two-Pass K-Nearest Neighbor (2PKNN). The experimental results show that GAN-W model can solve the problem of neuron number change in output layer with vocabulary. Meanwhile, the number of labels in each image is self-adaptive, making the annotation results of the proposed model more suitable for actual annotation situation.
To solve the problems of current multi-screen interaction systems such as high bandwidth occupancy of Wide Local Area Network (WLAN) and unstability between terminal devices and the router, a multi-screen interaction system based on Wi-Fi Direct was proposed, which directly connected two intelligent devices not via any access points and delivered content of one device to the other. The design of the system was detailedly described. According to the the principles of low delay and high compatibility, the proposed system was realized by developing an Android APP used on a smart phone or a smart TV. The test of the proposed system in practice shows that time delay and packet loss rate have been reduced in comparison with conventional multi-screen system depending on the WLAN. Also, the connection provided by Wi-Fi Direct between two devices is stable and the distance has been doubled. Besides, the structure of the proposed system has no request for WLAN bandwidth.
A new method for designing Fractional Hilbert Transformer (FHT) was proposed. The basic idea is to realize the FHT to design the allpass filter with desired phase characteristic. It is well known that the denominator polynomial of a stable allpass filter must be a minimum phase system. By constructing a pure imaginary odd symmetry phase function, and using symmetry properties of the Fourier transform, this method could obtain the cepstral sequence of the denominator polynomial using the relationship between cepstral sequence and phase function of a minimum phase system. Then, from the cepstral spectrum theory, the denominator polynomial coefficients could be determined through a nonlinear recursive difference equation. Approximated ideal and non-ideal characteristic methods were given. Design examples indicate that the proposed filters exhibit good approximation to the desired phase response, and have the advantage of simple, efficient and infinite precision.
To solve the problem of detecting human hand in complex background based on traditional camera, a fast, automatic method was proposed which can accurately detect and track foreground human fingertips by using Kinect camera. This method firstly used a combined vision-based information to roughly extract the hand region, then, by taking advantage of depth information, a bare hand could be successfully segmented without connecting to background. Subsequently, the fingertips of that bare hand could be extracted by using minimum circle and curvature relationship on the hand boundary. Finally, to improve the detecting accuracy, the fingertips were optimized by using Kalman filter. The experimental results show that compared with existing method the algorithm can successfully track the 3D locations of fingertips under multiple hand poses and with much lower error rate.