计算机应用 ›› 2015, Vol. 35 ›› Issue (1): 131-135.DOI: 10.11772/j.issn.1001-9081.2015.01.0131

• 人工智能 • 上一篇    下一篇

情景驱动的“软件人”知识通信框架设计与实现

武丹凤1,2, 徐晓巍2, 王康2   

  1. 1. 辽宁工程技术大学 软件学院, 辽宁 葫芦岛125105;
    2. 北京科技大学 计算机与通信工程学院, 北京100083
  • 收稿日期:2014-08-07 修回日期:2014-09-26 出版日期:2015-01-01 发布日期:2015-01-26
  • 通讯作者: 武丹凤
  • 作者简介:武丹凤(1982-),女,山西清徐人,博士研究生,主要研究方向:分布式计算、人工智能;徐晓巍(1990-),女,吉林四平人,硕士研究生,主要研究方向:嵌入式系统、人工智能;王康(1988-),男,山西太原人,硕士研究生,主要研究方向:分布式系统、人工智能.
  • 基金资助:

    国家自然科学基金资助项目(61172144).

Design and implementation of context driven SoftMan knowledge communication framework

WU Danfeng1,2, XU Xiaowei2, WANG Kang2   

  1. 1. School of Software, Liaoning Technical University, Huludao Liaoning 125105, China;
    2. School of Computer and Communication Engineering, University of Science and Technology Beijing, Beijing 100083, China
  • Received:2014-08-07 Revised:2014-09-26 Online:2015-01-01 Published:2015-01-26

摘要:

针对传统的基于消息的"软件人"通信方式在表达能力、通信效率及质量上出现的问题,在前期"软件人"系统及其通信理论、"软件人"知行模型和上下文感知机制的研究基础上,借鉴成熟的Agent通信语言规范,提出了情景驱动的"软件人"知识通信(CSMKC)框架.首先,对知识通信框架中的消息层、知识层和情景层进行了设计;然后,从消息层实现、知识层实现和情景层实现三个方面介绍情景驱动的"软件人"知识通信实现的关键点;最后,基本实现了不同"软件人"之间知识级的通信以及情景上下文的维护.实验结果表明,当后续通信内容对情景高依赖时,与传统的基于消息的"软件人"通信方式相比,CSMKC单位时间内的通信开销平均降低了46.15%.由此可见,系统完成一项任务时,情景依赖程度越高,CSMKC在降低通信开销方面的优势越明显.

关键词: 情景驱动, "软件人"知识通信, 消息层, 知识层, 情景层

Abstract:

This thesis focused on the traditional and message-based SoftMan's communication approach which has some problems in the aspects of expression ability, communication efficiency and quality. Based on the early research in SoftMan system and its communication theory, as well as SoftMan cogmatics model and context awareness mechanism, this thesis proposed the Context driven SoftMan Knowledge Communication (CSMKC) framework by learning from mature Agent communication language specification. First, the message layer, the knowledge layer and the scenarios layer in knowledge communication framework were designed; second, from the three aspects of implementation of message layer, knowledge layer and scenarios layer, the key points of knowledge communication achievements of scenario-driven SoftMan were introduced; finally, different SoftMan's communication in knowledge grade and the maintenance of scenario context were realized basically. The experimental results show that when the later content has high dependence on communication scenario, compared with the traditional message-based SoftMan communication approach, the communication overhead per unit time of CSMKC reduces by 46.15% averagely. Thus, the higher dependence on the scene, the more obvious CSMKC advantages in terms of reducing communication while accomplishing a task in the system.

Key words: context driven, SoftMan knowledge communication, message layer, knowledge layer, scene layer

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