计算机应用 ›› 2005, Vol. 25 ›› Issue (08): 1951-1953.DOI: 10.3724/SP.J.1087.2005.01951

• 典型应用 • 上一篇    下一篇

虚拟现实中一种基于运动混合的实时同步算法

王忆源,陈福民   

  1. 同济大学计算机科学与技术系
  • 发布日期:2011-04-07 出版日期:2005-08-01

Real-time synchronization algorithm based on blending of motions in VR

 WANG Yi-yuan,CHEN Fu-min   

  1. Department of Computer Science and Technology,Tongji University,Shanghai 200092,China
  • Online:2011-04-07 Published:2005-08-01

摘要: 在虚拟现实中,采用运动捕获系统建立基本运动库,然后通过运动编辑技术对基本运动进行处理。运动混合技术是编辑技术中最为实用也最为复杂的一种。提出了基于运动混合的实时同步算法,以便更好地动态混合运动,避免产生未预期的效果,以创建复杂的虚拟动画。

关键词:  , 虚拟现实, 运动混合, 群体动画, 时间偏差, 优先级

Abstract:  In virtual reality, a fundamental motion library is built by using motion capture system. Then appropriate fundamental motions are selected from the library, and desired motions are synthesized from these fundamental ones. One of these motion editing techniques, motion blending, is the most practical and complex one. A real-time synchronization algorithm was presented based on blending module. The basic idea is to make the data set more flexible and to dynamically blend motions to avoid unexpected ones. As a result, complex virtual animations are created from above.

Key words: VR(Virtual Reality), motion blending, group animation, time warping, priority

中图分类号: