[1] |
Fuqin DENG, Huifeng GUAN, Chaoen TAN, Lanhui FU, Hongmin WANG, Tinlun LAM, Jianmin ZHANG.
Multi-robot reinforcement learning path planning method based on request-response communication mechanism and local attention mechanism
[J]. Journal of Computer Applications, 2024, 44(2): 432-438.
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[2] |
Fuqin DENG, Chaoen TAN, Junwei LI, Jiaming ZHONG, Lanhui FU, Jianmin ZHANG, Hongmin WANG, Nannan LI, Bingchun JIANG, Tin Lun LAM.
Conflict-based search algorithm for large-scale warehousing environment
[J]. Journal of Computer Applications, 2024, 44(12): 3854-3860.
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[3] |
Jian LIU, Chenchen YOU, Jinming CAO, Qiong ZENG, Changhe TU.
Construction and application of 3D dataset of human grasping objects
[J]. Journal of Computer Applications, 2024, 44(1): 278-284.
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[4] |
Jieke WANG, Lin LI, Hailong ZHANG, Liping ZHENG.
Passive haptic interaction method for multiple virtual targets in vast virtual reality space
[J]. Journal of Computer Applications, 2022, 42(11): 3544-3550.
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[5] |
Shouming HOU, Chaolan JIA, Mingmin ZHANG.
Review of eye movement‑based interaction techniques for virtual reality systems
[J]. Journal of Computer Applications, 2022, 42(11): 3534-3543.
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[6] |
Tian LI, Shumei ZHANG, Junli ZHAO.
Design and implementation of intelligent flow field pathfinding algorithm for real-time strategy game
[J]. Journal of Computer Applications, 2020, 40(2): 602-607.
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[7] |
WANG Yi, LYU Jian, YOU Qian, ZHAO Zeyu, YAN Baoming, ZHU Shuman.
Virtual reality arbitrary shape selection model based on Fitts' law
[J]. Journal of Computer Applications, 2020, 40(11): 3320-3326.
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[8] |
HU Min, LI Chong, LU Rongrong, HUANG Hongcheng.
Performance analysis of motor imagery training based on 3D visual guidance
[J]. Journal of Computer Applications, 2018, 38(3): 836-841.
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[9] |
LIN Chang, LI Guoping, ZHAO Haiwu, WANG Guozhong, GU Xiao.
Double ring mapping projection for panoramic video
[J]. Journal of Computer Applications, 2017, 37(9): 2631-2635.
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[10] |
WU Saiwen, CHEN Jian, SUN Xiaoying.
Electrostatic force tactile rendering method for video perception
[J]. Journal of Computer Applications, 2016, 36(4): 1137-1140.
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[11] |
LI Danni, LIU Qi, TIAN Qi, ZHAO Leiyu, HE Ling, HUANG Yunzhi, ZHANG Jing.
Design of virtual surgery system in reduction of maxillary fracture
[J]. Journal of Computer Applications, 2015, 35(6): 1730-1733.
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[12] |
CAO Yanjue, AN Bowen, LI Qiming.
Real-time simulation and application of depth-of-field based on post-processing
[J]. Journal of Computer Applications, 2015, 35(5): 1439-1443.
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[13] |
YANG Xiaowen, ZHANG Zhichun, KUANG liqun, HAN Xie.
Key technologies of human-computer interaction based on virtual hand
[J]. Journal of Computer Applications, 2015, 35(10): 2945-2949.
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[14] |
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Path finding algorithm in massive multiplayer online games based on anchor points and path reuse
[J]. Journal of Computer Applications, 2010, 30(12): 3215-3217.
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[15] |
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Realistic simulation of plant based on geometry parameter
[J]. Journal of Computer Applications, 2009, 29(1): 97-100.
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